Submitted by cap0323 on Mon, 10/09/2017 - 13:18
Starting with a exploration in real time animation, this patch was built as a proof of concept mapping particle systems onto geometry and then manipulating that geometry. This example uses a 3D field of noise wrapped onto the surface of a torus that is then rendered with a git.gl.mesh. The primitives used in the patch can be rendered as triangles, lines, or points resulting in a different image and sound. The 3D model can also be rotated.
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