Starting with a exploration in real time animation, I built this patch as a proof of concept mapping particle systems onto geometry and then manipulating that geometry. This example uses a 3D field of noise wrapped onto the surface of a torus. That is then rendered with a git.gl.mesh. The primitives used in the patch can be rendered as triangles, lines, or points resulting in a different image and sound. The 3D model can also be rotated.
The resulting rendered plane is then downsampled to a 32 x 24 cell matrix. Each cell is then assigned to a oscillator resulting in audification of the image.
Please use the contact link if you encounter bugs in the code.